We just finished the phase I (branding) for a Seattle startup that is gearing up to provide a new online tool for parents.
More details to come…
June 22nd, 2011 | brand | development | Google maps | Mercer Island | startup tech | UI design | web design
We just finished the phase I (branding) for a Seattle startup that is gearing up to provide a new online tool for parents.
More details to come…
November 15th, 2010 | CMS | Drupal development | php | search engine optimization (SEO)
We worked with ValueAppeal.com in order to build a strategy around attracting visitors that were interested in property tax appeals. Because tax appeals are done on a county specific basis it was important to utilize Drupal to create an architecture that would organize the information in localized areas to allow the search engines to adequately catalog and reference the tax information in the local context.
Example:
http://www.google.com/search?q=arizona+county+tax+appeals
8th result:
http://blog.valueappeal.com/local-property-tax/arizona/maricopa-county/arizona-county-assessors-get-it-right
October 23rd, 2010 | Bellingham | Flash development | Flex development | games
We worked in partnership with OysterDome Games again to produce 4 more Flash games.




July 15th, 2010 | Seattle | UI design | usability | user experience (UX)
TeachTown, a company that produces educational software for children with Autism, leveraged our usability expertise to streamline their application. The main focus was on making the application easier to use for the facilitators to understand how to best use it to help their children.
We interviewed the company and analyzed their software for big picture improvements as well as low hanging fruit. Our study yielded 66 recommendations and 11 pages of overall UX improvements. The following is a quick excerpt:
RECOMMENDATION 46: Create a PDF styled icon next to the Recommended Off Computer Lessons (replacing the blue circle butterfly) to demonstrate this is a downloadable PDF (see other PDF download sites). [High Impact, Easy Difficulty]
May 14th, 2010 | development | entertainment | Flash development | games | kids games | physics
We once again teamed up with Oysterdome Games to produce a 2d adventure game based in a simulated physics engine. The framework for the game was developed to allow for multiple environment settings and assets. This will allow multiple games to be produced out of the same system.
The game features an emulator/editor mode that allows for the creation of new levels and testing sound and behaviors for items, obstacles and enemies.

BEHAVIORS
The game comes with a set of predefined features such as Colliders (for detecting collisions), Health (lose too much, you die), Destroy (destroy another item), Patrol (move between two points), Impluse (like a fan), and many others.

ASSET LIBRARY
There is also a library where items can be previewed and placed into the game. This allows for external editing of animations and assets, then they are pulled into the game and given behaviors to make them interact with the engine.
Create an Account at ZooMyGosh.com to Play »
April 11th, 2010 | development | Flash development | Flex development | Kirkland | web design
We created a demo site for Libraries for Literacy which is intended to generate interest and funding to create a site that will promote literacy as well as allow people to
share the books they love. The site will allow users to create reading lists of recommended books and promote the purchase of these books, the proceeds of which will promote literacy worldwide. We created a reader’s wall prototype where you can browse a wall of profile photos as well as a rough shell for the site.
March 22nd, 2010 | A/B testing | real estate | UI design | usability | web design
Does anyone want to think of their home as potentially worth less than it is? No, but if you can prove to a county assessor that it is, it could result in thousands of dollars in savings.
Acting as CTO of ValueAppeal I had to design a campaign to not only appeal to this argument but test one or two iterations and determine which is more affective.
We decided to appeal to two psychological aspects that we identified, being treated unfairly by the county, and the fact that you can do something about it.
But in addition we had to also educate the person about how it works and that they can actually save money at no risk to them.
January 5th, 2010 | animation | Bellingham | Flash development | Flex development | games
We worked with Oysterdome games to create an interactive home run derby game. Built in Flash and Flex, we created a mock physics engine to render the ball flying through the air and simulated the zooming and panning. After you smack the ball to the camera will follow it like a real baseball game. See how many home runs you can hit before striking out.
October 11th, 2009 | Bellevue | finance | startup tech | UI design | web design
We recently helped refine some of the UI design for Corelytics before a major release. The following are a few samples of some of the statistic screens. In addition to some information architecture we also created a few Javascript powered calculators which help the users setup their data configurations.
October 7th, 2009 | Bellingham | Flash development | Flex development | games
As a part of the ZooMyGosh.com world we worked with Oysterdome Games to create a soccer shootout based in a Flex 3D engine, where you choose from 4 meters to lob or curve the ball past opponents and into the desired target. As you continue the game gets harder and harder.
I can't speak highly enough about Switch Development and their work as our technology partner. It is quite rare to find a person that is as talented with usability and design as well as middle tier and back end technology.
Casey Sullivan - SEO
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