We worked in partnership with OysterDome Games again to produce 4 more Flash games.




October 23rd, 2010 | Bellingham | Flash development | Flex development | games
We worked in partnership with OysterDome Games again to produce 4 more Flash games.




May 14th, 2010 | development | entertainment | Flash development | games | kids games | physics
We once again teamed up with Oysterdome Games to produce a 2d adventure game based in a simulated physics engine. The framework for the game was developed to allow for multiple environment settings and assets. This will allow multiple games to be produced out of the same system.
The game features an emulator/editor mode that allows for the creation of new levels and testing sound and behaviors for items, obstacles and enemies.

BEHAVIORS
The game comes with a set of predefined features such as Colliders (for detecting collisions), Health (lose too much, you die), Destroy (destroy another item), Patrol (move between two points), Impluse (like a fan), and many others.

ASSET LIBRARY
There is also a library where items can be previewed and placed into the game. This allows for external editing of animations and assets, then they are pulled into the game and given behaviors to make them interact with the engine.
Create an Account at ZooMyGosh.com to Play »
January 5th, 2010 | animation | Bellingham | Flash development | Flex development | games
We worked with Oysterdome games to create an interactive home run derby game. Built in Flash and Flex, we created a mock physics engine to render the ball flying through the air and simulated the zooming and panning. After you smack the ball to the camera will follow it like a real baseball game. See how many home runs you can hit before striking out.
October 7th, 2009 | Bellingham | Flash development | Flex development | games
As a part of the ZooMyGosh.com world we worked with Oysterdome Games to create a soccer shootout based in a Flex 3D engine, where you choose from 4 meters to lob or curve the ball past opponents and into the desired target. As you continue the game gets harder and harder.
February 6th, 2009 | Bellingham | CMS | Flash development | games | startup technology development | web development

We began working with Oyster Dome Games in the fall of 2008 to help put together a project plan and scope for the ZooMyGosh interactive chat room game. We are excited to announce that we have been brought on board to develop the Flash technology, multiplayer engine and website.
The game will provide an interactive experience for kids allowing them to create their own avatars, meet up with friends to chat, play games, participate in online school curriculum and earn Schmecklas allowing them to customize their wardrobe and homes.
More to come…
March 23rd, 2007 | CMS | Flash development | games | Seattle
I can't speak highly enough about Switch Development and their work as our technology partner. It is quite rare to find a person that is as talented with usability and design as well as middle tier and back end technology.
Casey Sullivan - SEO
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