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    Physics Based Flash Development with Editor

    May 14th, 2010 | | | | | |

    We once again teamed up with Oysterdome Games to produce a 2d adventure game based in a simulated physics engine. The framework for the game was developed to allow for multiple environment settings and assets. This will allow multiple games to be produced out of the same system.

    Balloon Trip
    physics based game development

    Starfish Survival
    2d flash game

     

     

    The game features an emulator/editor mode that allows for the creation of new levels and testing sound and behaviors for items, obstacles and enemies.

    2d flash game

    BEHAVIORS
    The game comes with a set of predefined features such as Colliders (for detecting collisions), Health (lose too much, you die), Destroy (destroy another item), Patrol (move between two points), Impluse (like a fan), and many others.

    2d flash game

     
     

    ASSET LIBRARY
    There is also a library where items can be previewed and placed into the game. This allows for external editing of animations and assets, then they are pulled into the game and given behaviors to make them interact with the engine.

     
     

    Create an Account at ZooMyGosh.com to Play »

     

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