We worked in partnership with OysterDome Games again to produce 4 more Flash games.




October 23rd, 2010 | Bellingham | Flash development | Flex development | games
We worked in partnership with OysterDome Games again to produce 4 more Flash games.




May 14th, 2010 | development | entertainment | Flash development | games | kids games | physics
We once again teamed up with Oysterdome Games to produce a 2d adventure game based in a simulated physics engine. The framework for the game was developed to allow for multiple environment settings and assets. This will allow multiple games to be produced out of the same system.
The game features an emulator/editor mode that allows for the creation of new levels and testing sound and behaviors for items, obstacles and enemies.

BEHAVIORS
The game comes with a set of predefined features such as Colliders (for detecting collisions), Health (lose too much, you die), Destroy (destroy another item), Patrol (move between two points), Impluse (like a fan), and many others.

ASSET LIBRARY
There is also a library where items can be previewed and placed into the game. This allows for external editing of animations and assets, then they are pulled into the game and given behaviors to make them interact with the engine.
Create an Account at ZooMyGosh.com to Play »
April 11th, 2010 | development | Flash development | Flex development | Kirkland | web design
We created a demo site for Libraries for Literacy which is intended to generate interest and funding to create a site that will promote literacy as well as allow people to
share the books they love. The site will allow users to create reading lists of recommended books and promote the purchase of these books, the proceeds of which will promote literacy worldwide. We created a reader’s wall prototype where you can browse a wall of profile photos as well as a rough shell for the site.
January 5th, 2010 | animation | Bellingham | Flash development | Flex development | games
We worked with Oysterdome games to create an interactive home run derby game. Built in Flash and Flex, we created a mock physics engine to render the ball flying through the air and simulated the zooming and panning. After you smack the ball to the camera will follow it like a real baseball game. See how many home runs you can hit before striking out.
October 7th, 2009 | Bellingham | Flash development | Flex development | games
As a part of the ZooMyGosh.com world we worked with Oysterdome Games to create a soccer shootout based in a Flex 3D engine, where you choose from 4 meters to lob or curve the ball past opponents and into the desired target. As you continue the game gets harder and harder.
May 15th, 2009 | blog | CMS | Flash development | real estate | search engine optimization (SEO) | web development | WordPress development
We designed Casey and Stephanie’s website in 2006 however, now that WordPress has become a viable blog and CMS as well as being impressive for SEO results, we have migrated their old site into the new technology. As real estate agents in Seattle, WA, it will help for their site visibility as well as enabling them to keep the site relevant and up to date.
February 6th, 2009 | Bellingham | CMS | Flash development | games | startup technology development | web development

We began working with Oyster Dome Games in the fall of 2008 to help put together a project plan and scope for the ZooMyGosh interactive chat room game. We are excited to announce that we have been brought on board to develop the Flash technology, multiplayer engine and website.
The game will provide an interactive experience for kids allowing them to create their own avatars, meet up with friends to chat, play games, participate in online school curriculum and earn Schmecklas allowing them to customize their wardrobe and homes.
More to come…
September 26th, 2008 | CMS | Flash development | photography | Seattle | web design
In dealing with great photography, we feel it is best to let the art speak for itself. We created a very minimal Flash web experience for people to easily browse Drew’s work. In addition, the entire site was developed to run entirely off an XML based CMS system that was custom designed for the site. It allows Drew to easily keep his portfolio up to date.
September 10th, 2008 | API integration | entertainment | Flash development | MSN Soapbox | Redmond
We leveraged our web development experience and previous work with Google APIs to create a multimedia rich site that integrates directly with MSN Soapbox. Similar to Google’s YouTube, Soapbox allows a suite of services available through their API allowing us to manage the videos and stream them from the MSN site and take advantage of commenting and rating the videos on our site as well as theirs. In addition, it implements the Windows Live authentication service.
We worked together with Pixelube and their design team to create a multimedia rich experience for the user.
July 31st, 2007 | audio player | e-commerce | e-junkie | Flash development | music | Seattle | startup technology development | web development
Working together with the talented design firm Pixelube we created an interactive experience for the Seattle band, Super Geek Leage, and their fans. A place where the fans can come to blog, taunt each other, listen to SGL songs in an interactive album as well as connect and share pictures and thoughts with each other.
The members of the band each play a role in this mythos, with a unique character profile describing strenghts and weaknesses to create an experience that stretches beyond the music into the strange world, invented by the Super Geek Leage. The long term vision for the site is to develop into a game, The Battle for Supremacy, a community oriented, king of the hill type challenge.
Even from our first meeting they have added value to our products and services. With valuable insight into how to make things work and look, Switch Development stretches our technologies to become even more compelling experiences for our clients.
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